"GameCore_static PlayerWork Update Value" selected character. "Tactics Set to Massive?" sets Tactics to massive. "Skills Set to Massive?" sets Skills to massive. "Inventory Set to Massive?" sets Inventory to massive. "Aurum Set to Massive?" sets Aurum to massive. "Stats Set to Massive?" sets Stats to massive. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.ĭ. Activate (put an X) the "Initialization (Activate This First)" script.Ĭ. ![]() Scripts with "To Update: XXX" will only update their effect after doing action XXX.Īddresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.ī. ![]() Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX. ![]() Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing. Simple table for Romancing Saga 3, may or may not work.
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